- Current ping sensor, with colors that show how big is the client/server delay in ms
Ping | Comment |
---|---|
0-100 | Ideal |
100-150 | Almost perfect |
150-200 | Very good |
200-250 | Good |
250-300 | Playable |
300-400 | Slow reaction |
400-500 | Laggy |
+500 | Unplayable |
- Chat Added, so as lots of multiplayer games when you press the "T" key you are able to speak to the room chat
- The game performance in general has been increased by replacing the old system that used to update al the screen all the time with the new system that only updates the frames that changes, it means the players area, the ball area *plus* the scoreboard, clock, chat, and etc.
- Restore last room joined: with this feature when you disconnect from a server without the leave button, when you connect again you're able to go to the last room you were by only clicking one button. Currently you are not able to continue a match, as it is declared as W.O, but maybe in the future this will change
- Sign in, sign up, play as a guest. Currently you can use them but being a registered player has no benefit, up to now, in the future it would be used to register player achievements and much more.
- Now the server program puts your ip in a internet server with the objective of making all people that play able to see the server from their Head Soccer Clients. As far as I know the game does not crash if there is no internet connection to post there the information, so you can still use that way but you'll need to check manually the ip to select the server to connect (for example in a local network with no internet connection available). When you open a server you'll be asked for your ip, that will be sent to head soccer clients to make them known your server ip address.
- Also, the only port used is 9999, in the future probably we will extend the game to have the configuration to elect a port
Now some pictures!
As always
Feel free to post any questions or ideas to improve our project! Also if you'd like to join our team you're welcome :)